![]() The other perk is that it’s broken as hell and can do a stupid amount of damage. Zed Shrapnel gives a 20% chance to explode that will damage and knock down nearby zeds. It also gives a 150% increased burn time. Napalm lets your fire jump from foe to foe like some malevolent virus. ![]() Plus, if you’re playing the Firebug properly, you’ll be lighting the ground on fire most of the time anyway. It will massively buff the damage on your Molotov and the slow will help your team line up those head shots. Until it’s fixed, skip Barbecue and go with Ground Fire. Napalm is currently broken and can instantly clear waves with a single puff thanks to it’s massive AOE damage. When you get to rank 15 and pick up Napalm then you should go with High Capacity Fuel Tank. It doubles the fuel and mag capacity of all your weapons. The other perk at this level is High Capacity Fuel Tank. You can lock down a chokepoint to the point where only the big baddies are going to get through.īring the Heat is your baby if you’re starting off. You excel at clearing out everything below a husk. You serve the essential role of keeping the team from being overwhelmed. ![]() Despite this, the Firebug is a blast to play. The only drawback is the complete inability to deal with anything above a Husk. You’ll also likely annoy the hell out of everyone around you but you don’t care because fire and brimstone is your bread and butter. Only the demolition class is going to rain on your day and disintegrate the enemies you wanted to watch slowly burn. Play your cards right and you’ll be topping the charts with kills.
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